I have not played this for more than twenty years and a little reading around suggests that it has not aged well at all - but that does not stop it being memorable.
In all honesty, I cannot remember much of playing Xenon 2, it was a top-down scrolling vertical shooter.[1] on the Commodore Amiga. The main draw, it seemed, were the graphics and the sound - the game looked great and had a Bomb The Bass song as the soundtrack!
It was not just the sound that seemed very advanced, the graphics were also very nice with huge levels of destruction shown on screen and a metallic aesthetic that seemed pretty futuristic and classy (and quite different from the Japanese and US videogame aesthetic). With a shop system used to buy weapon upgrades, you could eventually get to the point where the width was basically just your weaponry. The screen filled with enemies and destruction as you powered up, more and more, but, in hindsight, it was not quite the bullet hell which would later take the scene by storm. These kinds of screen filling battles continue to be the draw of shoot em ups today and the classics of the genre fill the screen with bullets and explosions that the player must navigate through.
3 other X titles that might be interesting:
Xenogears - Exemplar of the JRPG in its maddening, and maddeningly brilliant, form.
X-Wing - I think of this as the start of the Star Wars rebirth from the mid-90s.
Xevious - Lush green backdrops instead of space made this shooter stand out in 1983.
Xenogears - Exemplar of the JRPG in its maddening, and maddeningly brilliant, form.
X-Wing - I think of this as the start of the Star Wars rebirth from the mid-90s.
Xevious - Lush green backdrops instead of space made this shooter stand out in 1983.
1. The shoot em up genre, as I consider it, is basically not inclusive of first-person games or the similar "third-person shooters" like Gears of War. At the time, you had vertical or horizontal shooters which were either single screen or scrolling. Xevious, I think, had introduced the third dimension by having air and ground targets and enemies, but many games eschewed it for simplicity. Some games do also scroll in all directions now but the classics usually choose a direction and stick with it.↩
2. I actually have, as I am now a little older and live in a bubble, no idea about what music is popular in the wider world but when I was more into both games and music, I heard of a few bands and acts on the more "niche" side through games - Adam Freeland in Rez, or Mondo Grosso in Lumines for example. In earlier games, licensed music was pretty rare but it now seems more and more common and I was recommended "Temper Trap" without realising I had heard them on Pro Evo. A colleague of mine told me about an Imagine Dragons song at her own wedding which I thought was also in a videogame. She said it didn't sound like it was from a videogame. It was. Not something she wanted to hear about such a special song for her for reasons that I will leave to your imagination.↩
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